In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Go to hoi4 r/hoi4 • by. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Maybe tanks can help too idk. Jump to latest Follow Reply. Improved vanilla technology icons. Operating in squadrons of 6 on convoy escort. The Italian cruiser Partenope in 1895. You have 6k light tanks in stockpile. Now compatible with 1. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Electronic Mechanic Engineering. Having a ton of navs basically guarantees you’ll win. 4. These things kill screens faster than convoys. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. So Submarines are the easy way to go. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. I also play grand strategy games badly on Youtube. Content is available under Attribution-ShareAlike 3. using fleet in being makes this combo super deadly. Sub 3s, Light attack spam, torpedo screen spam, etc. Originally posted by Random: going to research, or are currently in the process of researching. r/hoi4 • Need help Knocking out the china. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. Lots and lots of mines. . Jump to latest Follow Reply. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. You can put groups of DDs on Invasion support to have them tag along with the troop transports. The combination of speed and visibility make your ships much more difficult to hit. 792 votes, 42 comments. And as a Minor that is a problem. You don’t need lots of torpedo destroyers. For the record, my play style is usually just spamming naval mines because that's all I understand. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. They win a few battles but I don't seem to make progress. The engine keeps them fast. • 6 yr. Edit to link to my cut/paste. You should always add exactly one float plane catapult to all of your capitals. 7% damage reduction with its light guns. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Built modern "patrol DDs". Members Online • [deleted] Are the destroyer useless? Discussion. Paradox needs to really study themselves some actual military history. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. Build nothing but military factories and stuff for ground troops. 4. any tactic will defeat AI. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. Pretty damn cheap for its effects. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. Except that ships don’t run out of fuel in HOI4. An unlikely ally, an upgraded Medium Tank Destroyer 3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. there is 3 important modules to a good spam destroyer design. Sort by: Open comment sort options. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. Whereas, if you don’t need many torp destroyers. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. 800 Tacs and 1200 CAS will literally wreck them. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. They just released their update to be compatible with BBA. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Way to expensive. Duplicate Template 1 and create Template 2. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. unless they have better coverage of sea zone then naval ones. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. 10mpg with 10 gallons is 100 miles. Fleet composition and ship build advice. You can refit it to have some pretty amazing sub detection. Torpedoes are OP right now. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Is composed of heavy tank destroyers and destroys heavy tanks. Any help would be much appreciated. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. CowboyRonin. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Always add radar to your ships. The second is to turn the tank into an SPG, and put it in a division. Design/update the best anti-sub destroyer you can. and lost the Fuso to the USN destroyer screen. Also they are cheap and expendable meaning they are great for getting naval dominance 3. The Ai cannot handle it. could be destroyers or light cruisers, both work in sp but mount only light attack on them. - When your fleet meets and enemy fleet they begin a naval battle. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Heavy Battery II. No, torpedoes are still useless, and dumb. I just naval bomb it out of the water without much effort. Yeah it can be. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. It's a game, after all. It’s been awhile since I played and idk. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. This page was last edited on 25 December 2016, at 08:31. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. could be. Navy in MP is crazy fun. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Naval strike. Set the fleet to convoy raid mission with: split. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Front 1. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. Description. They will then just spam the Zero for use on land and on carriers. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. The development of the torpedo gave rise to the Jeune École doctrine, which held. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Light Cruiser Spam. Fourth, use the Raiding Fleet designer if possible. You don’t need lots of torpedo destroyers. S. infantry for organization 17w. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. AI has no answer to sub 3 spam. Stack at least 8 divisions per tile. Have naval bombers over all air zones in the Mediterranean. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Mostly its enough against most of players, who spamming. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. L. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. E. Go to hoi4 r/hoi4 • by DukeOfIncels65. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. -Roach destroyer spam + steal someone's else's fleet. If they hit 0 manpower before you you win. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. If you want to hunt surface fleets, you ll need at least 30 subs i would say. E. 1936 Destroyer Hull. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. But you can just spam light attack on light cruiser. Don't let your navy engage for. I alternate between those two, recruiting. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. It does not change anything else. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. "Forget all your naval options and spam submarines" - Sun Tzu. Neither of. Swap all their car and motorized supports out for cav ones. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. 370K subscribers in the hoi4 community. ago. Light Battery II. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Destroyers with mines and anti sub launchers are relatively cheap. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. 3. At the start of the game, each country will have a. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. this is good but don't spam these as screens. destroyers also get one shot by p. Template 4. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. That's a difference in cost of 52%. Carlcarl1984 • 2 yr. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. . The first is to give the tank high soft attack, but very low hard attack and piercing. Light cruisers, especially with the. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Content is available under Attribution-ShareAlike 3. there is 3 important modules to a good spam destroyer design. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Here is a raw comparison: Plane type (100x). I wouldn't produce more then 8 of them for the beginning of war. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. "Hybrid": This is what I've been trying lately. Radar cruisers and aa capital ships are useful as well if you can afford them. Doctrines and such is also important. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Added focus tree toggles for Estonia, Latvia, and Lithuania. Which makes them much more difficult to sink. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. Constructing a HoI4 Germany Guide. Red variants in the picture means the ship is a capital. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Most of the times it's just not worth it to make a good navy for sp. They are sitting ducks unless you upgrade them. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. If they hit 0 manpower before you you win. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). I transform Royal navy C/D/E class cruisers into glorious murder-screens. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Spam submarines hard and do most of the fighting on ground and air. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. netherdraku • 4 yr. If you must build ships, just mass light cruisers/destroyers and a few subs. Whenever you get air. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). This is the most important part. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Overall against the AI its viable, but adding some CLs will help a lot. Tank Destroyer. Get your army ready and when the Japanese declare war, march northeast. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. It's a luxury problem but it can save a lot of unnecessary work, though. Now, the same analysis but for 1943 tech:. Construction 1. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. There are essentially two metas. CL spam is beyond stpuidly effective. "Forget all your naval options and spam submarines" - Sun Tzu. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. You want to maximize soft attack. 11. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. There is no point in adding more than three main batteries. View community ranking In the Top 1% of largest communities on Reddit. In this video I look over the potential new naval meta. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. The AI doesn't. Yeah, the Wikipedia hasn't been updated since 1. With 1940s tech. This guide is based on the naval meta of hoi4 multiplayer. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. paradoxwikis. Torpedo Launcher II. 96 Badges. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. To add modified equipment: Create a equipment variant. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Multiply this a few times et voila! Mostly empty max engine. They should have minimum guns, maximum engine and. Your 3 naval bases ain't worth the effort to build even a destroyer. Given this purpouse it shouldn't have engineers, recon or military. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Naval bombers delete the screens, subs kill the convoys and capitals. Lewis Mk. Sub 3’s are very good, and they are very quick to build. ago. EpicSos • 4 yr. Air defence. The first key to building a navy in Hoi is to build smarter, not harder. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. A single Naval Yard outputs 2. 2. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Around a 13. Spam submarines and tell them to convoy raid off your coast. Go to hoi4 r/hoi4 • by. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Air Superiority is especially crucial as Germany. Invade Poland ASAP. 016. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. I decided to test out what anti air does exactly for a ship. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. You can never go wrong with torpedos and it always is a good idea to build screen with a. com], you can see the full formula for calculating losses and damage. ago. Attacking is easy. 3x. You can defeat all AI navies with only naval bombers. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. - Each naval region has a certain amount of superiority depending on the strength of each fleet. I stumbled into decision of which of the 2 choices I should pick as the US. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). It's the meta for a reason. I typically just spam medium tanks and use them. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. its a 40 width divisions filled with. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. Still, cheesing the AI dumbness and stealing their fleet on. Personally for me CLs are the winners of this update, in a flashback to the game’s. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. You are not detecting subs better with tactical bombers. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Go to hoi4 r/hoi4 • by. HoI4 DevDiary - Tank Designer. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Go to hoi4 r/hoi4 • by. Unless a patch was released since then to now, then it isn't fixed. classteen • Fleet Admiral • 2 yr. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Target cost is in the 10-12k range. Support artillery: Basically free soft attack bonus to your divisions. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. In HOI4 you can probably build around 15 destoyers for a Battleship and around. I hope that you give me an up-to-date avice upon fleet composition and ship builds. An updated, searchable list of HOI4 equipment names to cheat codes conversions. Colosso95. You can change the icon of each ship class in the ship designer, if desired. Go to hoi4 r/hoi4 • by KLord878. Contents. Submarine Hull: 0. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. D. variants) that can be produced by dockyards. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. ago. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. This is a very heavy assult infantry tenplate. 0 unless otherwise noted. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Italy has sufficient surface fleet to not require anything more than those. 385 Mar 29, 2019; Add. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Spam divisions/planes. 251 votes, 30 comments. Bren Mk. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Try to dominate Dutch trade. The advice given seems to be the current standard. The counter to carrier spam is spamming more carriers than the enemy. You don’t need a navy. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. Result of strategic bomber spam as Germany. r/hoi4. Passive Sonar. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. much everything, so you need light cruisers to do the heavy lifting. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. (Supp : log, art,recce,eng,maint) That's what I use. l to ensure that your capitals are effectively screened. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. There are two main types of Roach, air Roach and no-air. In that case I usually design destroyers with the. The way naval hit probabilities work in hoi4, it's a reasonable concept. DD spam works, it just falls flat against 5-10 CLs. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Rush 1940 sub and snorkel. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). AI has no answer to sub 3 spam. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Anti-Air II. Why does the AI spam planes so much, i mean UK and Fra. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Join my discord:. Report. Please remember this video is not the be all end all, a. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. DD and Naval Bomber spam. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing.